

#FREECIV MULTIPLAYER WINDOWS#
Fixed problems in Windows snapshot builds being flagged as "modified" in their version number even when they are not.Updates from the gnulib upstream: osdn#43588 osdn#43636.Include core domain translations to Windows ruledit installer osdn#43981.Marked strings for translations where they erroneously were not.Incomplete translations: German (76% core, 85% nations, 5% ruledit), Finnish (100% core, 91% nations, 100% ruledit).Complete translations: Catalan, Polish, Russian.Miscellaneous changes to developer/install/ruleset docs.Miscellaneous improvements to in-game text and user documentation.MacOS icons included in the source tarball osdn#44314.Set initial text for buttons in enablers tab osdn#44030.Added window icon osdn#43553 osdn#44017.Added window icon for Qt GUI osdn#44002.Renamed menu item "Players" as "Nations" to match naming in left pane osdn#43946.Worked around MacOS behavior of removing "Options" submenu osdn#43944.Fixed memory corruption issues when detecting which gfx formats client supports osdn#43755.Fixed drawing citizens for cities over size 30 osdn#43823.Client's return value now correctly indicates an error when it fails osdn#43780.Enable better audio quality when possible osdn#43549 osdn#43999 osdn#44018.Always properly initialize output streams for forked server osdn#42471.

Alight cargo unit immediately when transport reaches destination osdn#43639.Various internal changes which should only affect developers.Metamessage is no longer resetted on ruleset load osdn#43759.Fixed crash in lua tile:is_enemy() method when there's no city on that tile HRM#943039.Added deprecation warning about insensical singlepole and alltemperate requirement combinations osdn#44181.transform_result and transform_time consistent on all terrains osdn#43625Ĭhanges affecting other rulesets / modders.Start area is revealed also for the start city osdn#43652.Lua direction objects will function properly in freeciv-3.1 HRM#880895Ĭhanges affecting players (supplied rulesets) Current freeciv version can't load that information, and such savegames generated by earlier versions only crashed the server at savegame loading time. If scenario lua script uses direction variables, value of those is no longer stored to savegames at all.Correctly set resources on player's Fog-of-War map, for tiles which they don't currently see, when loading a saved game osdn#44176.Fixed a bug that updated city info was in some cases sent to owner when it was supposed to get sent to everyone else osdn#44158.Don't kill the nation when client requires removal of a gameloss unit in editor mode osdn#44274.Correctly convert it, when savegame with AI level "Experimental" is loaded to a non-debug build osdn#44165.in case of Sentried Helicopter) osdn#44057 Fixed error messages sometimes appearing when a city has been removed but units remain (e.g.Fixed some problems in builds where asserts are not enabled.This, e.g., makes various welcome messages to show up osdn#41662 Fixed "turn_begin" lua signal, affecting especially 32bit Windows builds.
